It has begun (again!)

Netherrealm’s latest entry into the much-beloved Mortal Kombat series is back with its 11th installment! The game continues from their 2011 reboot and positively progresses along with each new title (alternating with Injustice, its other awesome brother). Is the franchise heading off to even greater heights? Let’s find out but before you do, you might want to check out our early impressions when we tried the online Beta that was released weeks ago, which gives you a bit of a primer of what to expect. Done? Let’s go.

Choose Your Fighter

Right from the start you get a modest character base of 25 fighters, (26 if you count the pre-order bonus Shao Khan). As to be expected you will see Iconic characters like Scorpion, Sub-Zero and Liu Kang along with returning fighters Kabal and Baraka. There are also some brand new fighters like the goddess Cetrion, thr Goro-like Kollector and my personal favorite the colossal Geras. I noticed that there are also other fighters who appear as adversaries in the game… I guess we can safely assume them to be possible DLC’s in the future.

Aside from the obvious aesthetics, you can definitely notice that each character has their own uniqueness that sets them apart from other combatants. For example, Skarlet’s arsenal of moves pushes enemies away from her suggesting a zone-type approach while Baraka on the other hand uses his War Banner which gives him a boost in attack.


Upping the notch in variability, players can also mess around with each characters special attacks via the Kustomization menu. Each character has a total of three slots (the game gives you default combinations to give you an idea) where you can swap out your special moves. Some moves take more slots than others, indicating more devastating choices. As you might expect, it feels rewarding to flesh out your favorite character because you can customize it to your liking. Sweet.


As with its previous games, even with Injustice, like I said in the early impressions of the game Mortal Kombat 11 has a certain heft when you control the characters. It might seem weird at first especially if you are coming from other fighting games but when you get used to it, you wouldn’t even notice the difference especially if you try out the its impressive practice mode.

For those who will dive into the game head-on without any bit of knowledge about how the works, MK11 has a very noob-friendly and robust practice mode that ease in newcomers in a variety of ways. Aside from teaching the moveset, damage and frames, the game also gives out advanced fighting techniques like how to approach matches and position distance. I particularly like the fact that you can now practice fatalities, making sure you execute them when the time comes.


Mortal Kombat: Endgame

Aside from the usual Arcade and Klassic Towers mode, Perhaps the best part of Mortal Kombat 11 hands-down is the very extensive and well thought-out Story mode. Netherrealm really put a lot of effort into this with very lenghty cut scenes that nails the lore brilliantly. The mode makes up of 12 chapters which let you encounter almost all the kombatants. I’m not sure if the developers tied this in at the same week that Avengers: End Game screens but it certainly gave me the same feel (also, coincidentally with Magic: The Gathering’s War of the Spark) is this an ongoing trend now?. Having played a great chunk of the story you can really feel a sense of epicness and grandiosity that newcomers will definitely enjoy, but I really believe that this one is for the vets who will definitely notice nods all the way back from the original game. The story more is definitely worth the price of entry.


Hit Your Sweet Spot in the Game’s Customization Mode

Similar to Injustice 2, Mortal Kombat’s gear is partly cosmetic. The game lets you change your appearance in various ways both big and small, with its meat mostly coming from the skins which can greatly change a fighter’s look. Every character has about 60 skins that vary in looks and color variants. Most of these cosmetics will unlock in two modes namely The Towers of Time or the Krypt where the former faces you off with challenges that showcase the game’s variety and difficulty and these change daily.

There is Kurrency and random grindy-ness

Perhaps the thing that I am not a fan of most, is the way most games handle real-world money I’ve seen it in other titles and Mortal Kombat 11 is no exception to the trend. There are 4 types of currencies in the game, with the main one being Koins which can let you unlock certain features in the game like a character’s specific tower is the Towers of Time. Aside from Koins there are also a lot of resources like Tower Skip Tokens, XP Boosts Krystals, Hearts, and Soul Fragments which all provide a specific purpose but ultimately they let you ease the grind a bit which for a fighting game, feels a bit off but for those willing to grind it out, everything here might be worth your time especially if you want to bling out your favorite character.


Test Your Might

As a fan who goes way back into the original MK1 and MK2 (and slightly moved to other titles after 3) It’s really great to see how far Mortal Kombat has come since its sprite-based, mo-cap older brother. After Netherrealms the 2011 reboot of the series aside from the way tge game handles the money and grind I can subjectively, and if you agree, objectively say that for the most part, the rebooted Mortal Kombat franchise gets better with each new title.