Riot Games recently released its latest entry to the Dev Diaries series, and it gives us an interesting glimpse into how the latest Valorant agent – Killjoy – was designed. The video features Valorant Lead Character Designer, Ryan “Morello” Scott as he talks viewers through the details of Killjoy’s design process.
Watch the new Dev Diaries entry here:
Aside from the new Dev Diaries entry, Riot has just released the full info on Valorant’s patch 1.06.
Here is the full 1.06 patch notes:
- All shotguns updated to be less accurate when fired while in the air
- Spread penalty when in air increased .5 >>> 1.25
- While shotguns are doing well in situations they are supposed to,, there’s been overly frustrating moments where people are accurate with these weapons while in the air. We hope to curb some of those encounters while still making them possible if you catch an opponent at a short distance. We’ll also be investigating more potential changes to shotguns now that we’re rested.
QUALITY OF LIFE
- In Collection menu screens, the “Show Owned Only” toggle now persists between screens and client restarts.
- Potential fix for the bug where the player’s HUD sometimes disappears.
- Fixed a bug in deathmatch match history & match details where ties between 3 or more players were not displaying as a tie, instead showing the lowest rank as if they were not tied (so a 3 way tie for 2nd would show 4TH PLACE instead of 2ND PLACE (TIED)).
- Fixed a bug that allowed progress towards competitive matchmaking for new players by forfeiting unrated games.
- Forfeited games will not count towards the Competitive requirement for the team who forfeited.
- Fixed a bug where ‘<Missing String Table>’ would appear in the chat log.
- Fixed a bug where strange player names could appear in chat when managing party invites
- Fixed a bug where some players were missing rewards after reaching the end of Agent Contracts or the Act Battlepass. Playing a game should grant the missing rewards, including missing rewards from Act 1.