Latest Ghost of Tsushima update adds new difficulty level, low intensity mode, and more

The new patch should be out now.

ONE Store Beta Now Available

Ghost of Tsushima is a massive success. Not only did the game set a new record for the fastest-selling new original IP from Sony, it also got great reviews. In fact, we said that Ghost of Tsushima is a step above standard open world games in our review.

Though if there’s one thing we would’ve wanted, it’s a tougher difficulty mode. While I myself had a lot of fun on the Medium difficulty, I found it a bit on the easy side overall. Even the Hard difficulty didn’t seem that punishing compared to other titles.

Now though, Sucker Punch Productions has released Patch 1.05 of the game, and it comes with a new difficulty level called Lethal, as well as a Lower Intensity combat mode for less experienced players. The update also brings more text options for better subtitle readability.

Here are the full patch notes for the latest Ghost of Tsushima update:

New difficulty level: Lethal

  • Enemy weapons are more deadly, but Jin’s katana is also more deadly
  • Enemies are more aggressive in combat
  • Enemies detect you faster
  • Tighter Parry and Dodge windows

Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted

Text changes

  • Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
  • Added option to turn speaker name off when subtitles are enabled
  • New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Ghost of Tsushima is available now exclusively on the PS4.

Source: Sucker Punch