Diablo 2: Resurrected will take advantage of DualSense features, says Blizzard

The developers are looking to take advantage of the DualSense's haptic feedback.

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During a media roundtable at Blizzconline, Diablo 2: Resurrected developers Robert Gallerani and Maxine Virtue gave their insight regarding the game’s development. Aside from the challenges of remaking an iconic classic, the devs also shared other interesting info about the game, including planned support for the PS5’s DualSense controller features.

When asked about if the D2 remake will take advantage of the DualSense, Gallerani said:

We’re still working on how we want to use [the DualSense], but the haptic feedback on the controller is a really exciting thing, and so we want to make sure that we take advantage of that.

While there are no specific details yet regarding how Diablo 2: Resurrected will incorporate haptic feedback, Gallerani did mention how the game was tuned to better fit controller play:

In the original game, the Sorceress’ teleport works by clicking wherever you want. Wherever you click, that’s where you’re teleporting to. When you’re using the controller, you don’t have a cursor, so when you teleport with the Sorceress we have a default distance for the teleport. Some of the moves we do that, for example a Blood Golem from a Necromancer will always spawn where you want it to. Whereas some moves we actually allow you to hold a button down, and you then get a cursor.

With the effort that the developers are putting in to turning gameplay on a controller, coupled with the planned DualSense haptic feedback support, Diablo 2: Resurrected on consoles is looking promising, especially on the PS5.

Diablo 2: Resurrected will release later in 2021 on PC, PS5, PS4, Xbox Series X|S, Xbox One, and Switch.