Elden Ring Patch 1.06 finally nerfs Bloodhound Step and adds nifty new features

Bandai Namco and FromSoftware have released Elden Ring Patch 1.06, and it finally nerfs the Bloodhound Step and adds useful new features.

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Bandai Namco and FromSoftware have released Elden Ring Patch 1.06, and it finally nerfs the Bloodhound Step and adds useful new features.

The biggest changes in the latest patch are balance updates that include nerfs to the travel distance and invincibility frames of the Bloodhound Step Ash of War. This skill is a common one in PvP as it’s essentially a much better roll, giving players an easy way to dodge.

Aside from this major change, Quick Step has also been nerfed while heavy weapons received slight buffs. On top of these, the patch also adds the ability to send summon signs to summoning pools, even in distant areas.

White Mask Varre’s questline can also be completed without doing multiplayer invasions — great news for players who don’t want to or can’t play online.

Here’s a rundown of the biggest additions and balance changes:

Additional elements

  • Added the function to send summoning signs to summoning pools in multiple areas, including distant areas.
  • Added the function to invade a larger area, including distant areas
  • Added a new way to advance White Mask Varre’s questline other than participating in multiplayer invasion by defeating a new NPC

Balance Changes

  • Added the following adjustments to Greatsword, Curved Greatsword and Great Hammers:
  • Reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased the motion speed of strong attack and charge attack (mounted attacks not included)
  • Increased Guard Counter’s motion speed
  • Increased the attack speed of Great Axes and reduced the time it takes for rolling to become possible after an attack (Jump attack, dual wield attack and attacks while mounted not included)
  • Increased rolling distance when player has a light equip load.
  • Increased the hitbox of Cipher Pata’s weapon skill “Unblockable Blade”
  • Increased the range of Ash of War “Glintstone Pebble” and “Glintstone Dart” projectile while decreasing the damage and stagger power
  • Decreased the travel distance and invincibility frames of Ash of War “Bloodhound Step” while adding the changes below:
    • Reduced performance when used continuously
    • Increased travel distance when on light equip load
  • Shortened the activation interval when using “Quick Step” skill in succession, increasing its ability to circle around the enemy when locked-on and add the changes below:
    • Reduced performance when used continuously
    • Increased travel distance when on light equip load
  • Decreased the damage and bleed build-up of weapon skill “Corpse Piler” when hit with the blood attack. When hit by the blade, the damage is only decreased slightly
  • Decreased the target tracking ability of sorcery “Stars of Ruin”

Aside from the changes listed, there are also numerous bug fixes in Elden Ring Patch 1.06. For the full details, check out the official patch notes.

In related news, Bandai Namco recently gave an impressive package to legendary player “Let Me Solo Her.”